Left mouse click then hold and drag to change camera position during game.

 Best played in full screen! 

You control the camera, not the player! The "player" will fire automatically and attempt to move to the center of the screen (the plus sign). Top bar is the jump drive countdown. Lower bar is player health. The player will have a 2-second protective shield after each jump. Use that time to ram nearby enemies. The goal is to survive as long as possible!

Enemies List:
Polyhedron Zombies - Won't shoot but move relentlessly towards the player.
Octahedron Tanks - Also won't shoot but have more hit points than Polyhedra.
Pyramid Shooters - Long range, slow firing rate, will not approach the player.
Cube Chargers - Fast moving, short range shooters that chase the player.
Torus Spawners - Won't shoot and actively avoid player while spawning Cube Chargers.
Air Donut Spawners - Will beam down enemies and cannot be attacked.

Official submission for GMTK Game Jam 2023. Theme: Roles Reversed.

This game is based on Geometry Wars 3 -- but instead of controlling the player, you control the camera. Fortunately, the player wants to be on camera! Can you keep the player safe from the onslaught of geometric shapes?

Comments

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Holy moly my eyes! This was hella trippy but fun as well! I was addicted, wished it kept going ahahah!

(+1)

Thank you! I was planning to add more features, and maybe a different way to help the player, but it's hard to get everything in in 48 hours!

Looking forward to if it ever gets updated or revamped into another game! Great work!